TONI SCHNEIDER

I'm currently CEO of Automattic and a venture partner at True Ventures. I blog at Toni's Garage.

Some of the highlights of my career to date include operating one of the top 20 web sites in the world; running an exciting startup that got acquired by Yahoo; co-founding another exciting startup that got acquired by AOL; being named best startup CEO of 2007; starting the Yahoo Developer Network; getting Nick Hornby to publish his favorite playlist through us; co-developing 3D audio software that was put into lots of famous video games like Quake, Jedi Knight and Half Life; and giving Bill Gates a Virtual Reality demo a few months into my first job.


Automattic
CEO / 2006 - now
Automattic is a San Francisco based startup. It was founded by the core development team behind WordPress.org, the #1 open source blogging software that is used by millions of bloggers worldwide. Automattic has created WordPress.com, a hosted version of WordPress and Akismet, a spam blocking service for blogs and wikis.


True Ventures
Venture Partner / 2006 - now
True is a new venture fund focused on early stage software investments. True's portfolio includes many super talented entrepreneurs and rapidly growing companies.


Yahoo
VP Yahoo Developer Network / 2004 - 2006
Yahoo needs no introduction. It's the #1 destination on the web.
  • Joined Yahoo through their acquisition of Oddpost.
  • Helped integrate Oddpost's team and technology into Yahoo which later led to the launch of a new  version of Yahoo Mail which Walt Mossberg of the Wall Street Journal called "a major breakthrough", "radically easier to use" and "far superior to Gmail".
  • Created the Yahoo Developer Network which allows third party software developers to use Yahoo as a platform for creating Yahoo-powered applications and services. Helped create open web services APIs for dozens of Yahoo properties including Search, Maps, Shopping and Mail. Signed up thousands of third party developers and applications to start a developer ecosystem around the Yahoo platform.
  • Championed Yahoo's acquisition of Pixoria, makers of the popular Konfabulator desktop widgets software. Helped integrate the Pixoria team and create Yahoo Widgets which sparked the development of thousands of third party widgets and tens of millions of widget downloads in the first 6 months of its release.

Oddpost (acquired by Yahoo)
CEO / 2002 - 2004
Oddpost blazed the trail for AJAX web applications by creating an award winning webmail service that offered a desktop-quality user experience inside a regular web browser. Yahoo acquired Oddpost to bring its technology to over 100 million Yahoo Mail users.
  • Wrote Oddpost's business plan, secured first customers (including Oracle Corp), created distribution channels and grew consumer subscription and enterprise licensing revenues.
  • Launched the company at DEMO 2003, getting coverage in over 150 newspapers worldwide.
  • Raised VC funding from Venture Strategy Partners and Draper Associates and grew company to 12 people and profitability (during the post dotcom crash).
  • Negotiated Oddpost's sale to Yahoo (which landed us on the cover of Business 2.0).

Uplister
CEO / 2000 - 2002
Uplister was a popular community-based music discovery and recommendation system. It allowed music fans to upload their playlists, annotate them with writings and images and share them with other fans. A community of music lovers emerged, writing about their lives and the personal soundtracks that accompanied them. Their playlists were followed by hundreds of thousands of music fans as a way to discover new music. Despite having lots of users and a great team that worked very hard, Uplister went out of business because we were unable to generate enough revenues from online music sales.
  • Raised VC funding from August Capital and brought together a team of engineers from Silicon Valley and music executives from various record labels.
  • Launched online playlist sharing and digital music subscription service and attracted over 500,000 users based on grass roots marketing. The service generated average user sessions (30 minutes) and loyalty rates (40%) that were 3-4 times higher than competing music services.
  • Signed up over 50 celebrity contributors, including well known writers and musicians like Nick Hornby, Radiohead, Joey Ramone, Ice-T, Nelly Furtado, Tricky and Paul Oakenfold. Secured high-profile PR coverage including CNN, the Wall Street Journal, LA Times, USA Today, Billboard Magazine and Time Magazine.
  • Negotiated industry first distribution agreements for digital music subscriptions with 10 leading independent record labels (including TVT Records, Matador Records and Beggars Banquet).

Aureal Semiconductor
(acquired by Creative Labs)
VP Technology / 1996 - 1998 / VP Marketing / 1998 - 2000
Aureal's audio chips significantly raised the bar for sound quality on PCs. Using 3D audio technology acquired from Crystal River, Aureal challenged the dominant, but aging Soundblaster standard with a new interactive surround sound standard called A3D. Aureal's A3D chips and sound cards became standard equipment in millions of PCs from Dell to Compaq and Sony. Driving A3D's adoption was its selection as the audio engine of choice by a series of highly popular video games. After rising to #2 in its market, Aureal was acquired by Creative Labs in early 2000.
  • Joined Aureal through their acquisition of Crystal River Engineering and served on their executive staff during growth from 30 to 140 employees.
  • Created the A3D API and got leading game developers to adopt it in over 100 video games, including a string of #1 hits: Jedi Knight from Lucas Arts, Quake III from id Software/Activision, Unreal from Epic Games and Half-Life from Valve. Worked with Microsoft who used A3D as the blueprint for DirectSound3D in Windows.
  • Helped define Vortex, a line of advanced PCI audio chips and soundcards that brought HiFi-quality A3D sound to PCs. Implemented national and international Vortex product launches and supported sales growth to $12 million per quarter. Vortex based soundcards like the Diamond Monster Sound won dozens of editor's choice awards and product shootouts.
  • Closed multi-million dollar A3D licensing deals with ATI, Cirrus Logic, Diamond Multimedia, Oak Technology, Rockwell and S3, and helped close Vortex chip sales with Compaq, Dell, HP, Micron, NEC and Sony.
  • Created Aureal's marketing department, including Marcom, PR, developer support and application development teams. Represented Aureal as the primary spokesperson to technology analysts and media, as a speaker at gaming and technology conferences, and as a lead witness in a patent defense trial.

Crystal River Engineering
(acquired by Aureal Semiconductor)
Software Engineer / 1993 -1996
Crystal River Engineering (CRE) was one of the pioneers of Virtual Reality and the inventor of 3D sound, a new type of audio technology that allowed users inside virtual environments to hear sounds the way we hear them in real life. This technology, called Audio Reality, could process sounds in real-time to make them appear above, behind or anywhere around a person, zooming past them, being muffled by walls and echoing around corners. The result was so life-like that it enabled blind people to navigate virtual environments using only their ears. CRE was acquired by Aureal to bring this technology from the world of million-dollar NASA simulators into PCs and video games.
  • Joined CRE founder Scott Foster to help advance the development of the NASA-commissioned Convolvotron, the world's first real-time binaural audio rendering system. The Convolvotron's massively parallel DSP engine was capable of digitally processing sounds in the exact way humans perceive them in the real world, including modeling of sound waves as they travel through walls, the atmosphere and the outer ear structure.
  • Co-developed 3D audio API and real-time geometry processing engine (C/C++, Windows/UNIX) that allowed 3D simulation developers to synchronize interactive audio events with 3D graphics rendering engines.
  • Co-developed client/server software (C/C++, Windows/UNIX) to integrate 3D audio rendering into over a hundred high-end virtual reality and visual simulation systems, including NASA and Air Force training simulators, Disneyland VR rides and digital art installations at the New York MOMA.
  • Helped expand CRE technology and products into various vertical markets including pro audio, game consoles, government contracts and amusement parks to grow the company to 14 people and $3 million in annual sales.
  • Helped cost reduce the CRE technology from $20,000 digital audio servers into $10 DSP chips, which led to acquisition proposals from several multimedia companies.

College

1989 -1993
I went to Santa Barbara City College and Stanford University. My initial idea was to move to California to learn English. I ended up staying and studying computer science, playing varsity tennis, starting a car exporting business, and generally greatly enjoying myself. I ended up getting a BS degree in Computer Science from Stanford. I almost finished a Masters degree, but the siren song of Silicon Valley startups was too tempting for me, so I dropped out to join Crystal River Engineering (and never looked back).

Other

Pre-historic times
I grew up in Switzerland on beautiful Lake Zurich, in the towns of Meilen and Staefa to be specific (if you happen to be over there and in need of a truck or a great meal, I've got a couple of cousins who will take care of you). After high school I spent a year working as a DJ at Radio Zuerisee and doing my mandatory military service as a Motorfahrer in the Swiss army. Then I set off for California.